XR: The Oculus XR Plugin package has been updated to 4.1.2.ĢD: Fixed a Crash that occured on GfxVersionList::Impl::GetVersion when opening the Project, Scene, and Game view.ĪI: If the user adds components that rely on the AI Navigation package, and that package is not installed in the project, the Inspector window prompts the user to install the package.ĪI: Linked NavMeshAgent, NavMeshObstacle and OffMeshLink components to their documentation pages.īurst: Added linking to libstdc++/libc++ statically on HMI platforms.īurst: Fixed an error thrown by the Burst Inspector when opening a non-static job with special characters in its name.īurst: Fixed an issue that caused an empty variable to be returned if it is between a zero initializerīurst: Fixed an issue where changing certain player build platform settings (like SDK version) would not trigger Burst to recompile.īurst: Fixed an issue where invalid burst string formats leading to internal compiler error.īurst: Fixed an issue where native debug information failed to reflect the contents of parameters to functions.īurst: Fixed the Burst Inspector that were not displaying target methods if namespace or class contained the method name.īurst: Fixed the QNX Player builds on 32-bit ARM.īurst: For native debug information, type symbols can now be referenced using a :: separator between namespaces (C++ style). Instead, affected workflows provide shortcuts to install the package.īurst: Introduced mimalloc as Burst's native allocator on Windows, to accelerate concurrently executing LLVM work.īurst: Removed all code specific to DOTS Runtime. HDRP: You can now set the width of High Quality Lines in centimeter units on a per-vertex basis via Shader Graph.ĪI: Built-in navigation components are no longer hidden from the Add Component menu if the AI Navigation package is not installed. HDRP: Added a new LOD mode for High Quality Lines that is based on screen coverage. XR SRP: Stutter/Frame Pacing with OculusRuntime.WaitToBeginFrame when the Player is builtīurst: Added support for System.Math functions Acosh, Asinh, Atanh, Cbrt, CopySign, Log2, SinCos, FusedMultiplyAdd, and ILogB. UGUI: Button triggers another Button when multiple Canvases are used in multiple windows Serialization: Crash on EditorOnlyPlayerSettings::GetDefaultTextureCompressionFormat when selecting a Texture 2D asset Scene Management: Crash on MergePrefabChanges when attempting to assign missing GameObject in Inspector Platform Audio: Audio is delayed by ~0,5 sec after starting to play it in the Android/iOS Player PhysX Integration: Rigidbody component's values do not translate to the PhysX calculations when they are being overridden via a script HD RP: "ReleaseDynamicVBOFrame: Unexpected frame" errors are constantly spammed in Console when using HDRP or URP Audio Random Container: ARC volume value is synced with audio clip list item volumeĪudio Random Container: Windows get messed up due to ARCĪudio Random Container: Creating an audio source throws an errorĬontextual Menu: Crash on ContextMenu:Show when clicking on Animation transition gear icon
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